Using Vray with Source I recently gained a lot of work experience at a local CGI studio, learning how to use 3ds Max and Vray.

Here we see one of the company’s scenes; my task was to port it to Source.

As well as porting the (optimized) models, I also baked their textures and lighting.

The floor is a covered by a func_reflective_glass entity.

If anyone wants more information, feel free to ask and I’ll update the description!

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